D2R PTR Patch 2.4 - More details on class balance changes

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Diablo 2 Resurrected PTR is conducting a second test of Patch 2.4 to find issues and parts that negatively impact players' gaming experience before the game is updated.

Diablo 2 Resurrected PTR is conducting a second test of Patch 2.4 to find issues and parts that negatively impact players' gaming experience before the game is updated. Recently, Blizzard officially released information about PTR Patch 2.4 P2 in the game community, including some detailed adjustments made by the development team to balance the ranks. For more content, please visit the news page of the official website of MMOWTS and get it. If you're looking to strengthen your character, then MMOWTS is also a site you shouldn't miss. Any player can purchase Diablo 2 Resurrected Items at MMOWTS, and when the order is complete, you'll know you made the right decision.
Each class in Diablo 2: Resurrected is seeing changes to each and every of its three skill trees. Not only are underutilized skills being buffed include them as more attractive, there are some reworks to casting delays and synergies. For example, the Paladin — that's most commonly for this Blessed Hammer skill — has brought buffs to Holy Fire, Holy Freeze, and Holy Shock auras, in addition to Fist with the Heavens and Holy Bolt. Auradins and FoHers will hopefully become a lot more potent.

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In a similar vein, the Amazon's reliance of becoming a Lightning Javazon for end-game damage really should be tempered a lttle bit with the rework from the Bow and Crossbow skill tree. Strafe plus the elemental arrow skills are already reworked, offering more damage overall. And for people who can't quit the javelins, Impale and Fend skills have witnessed a significant buff.

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Barbarians are notably finding a buff to throwing and leap skills, in addition to a rework to synergies with combat skills and shouts. The Assassin Martial Arts skill tree it's essentially all being buffed to really make it better for end-game content, and casting delays for Shadow Disciplines and new synergies with Traps should create more diverse play.

The Druid is finding a ton of love, that include for the fire portion on the Elemental skill tree. Casting delays and synergies are reworked, and also better functionality when shapeshifting at the identical Diablo 2 Resurrected Items time. Necromancers are seeing their Skeletal Mages buffed to advertise better build diversity. Bone Armor is also acquiring a buff for better protection.

And finally, the Sorceress — arguably the strongest class hanging around — is mainly seeing her underutilized skills get a tad of a buff for better diversity. There are far more changes that I didn't list here for your sake of space. You can read the total list of class alterations in Blizzard's official patch notes.

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